AI Insights · Timothy · March 2024
Top 5 Slime Games on Android in Germany Q1 2024
Discover the performance of the top 5 slime games on the Android platform in Germany for the first quarter of 2024, based on data from Sensor Tower.
The first quarter of 2024 has shown interesting trends for the top 5 slime games on the Android platform in Germany. Here's a breakdown of their performance based on data from Sensor Tower.
My Talking Slimy: Cat Friends from Pixeland OU experienced fluctuations in weekly downloads, starting at approximately 2.4K in early January and dropping to 781 by the end of the month. However, downloads saw a resurgence, peaking at 1.5K in early March. Weekly revenue followed a similar pattern, peaking at around $1.5K in early January and then stabilizing around the $900-$1K range. Active users showed a slight decline from 7.7K to 6K by the end of January but recovered to 7.5K by the end of March.
Super Slime - Black Hole Game by Supercent, Inc. saw a significant increase in weekly downloads, starting at 5.5K in early January and peaking at 18K in mid-February. Weekly revenue also showed a positive trend, growing from negligible amounts to around $249 by mid-February. Active users increased steadily from 34.8K in early January to a peak of 73.6K in mid-March, before dropping to 61.2K by the end of the quarter.
Super Slime Simulator: DIY Art by Dramaton maintained a steady weekly download rate, ranging between 3.2K and 5.2K. Weekly revenue remained modest, peaking at $62 in late February. Active users showed a slight decline from 27.8K in early January to around 21.3K by early March but rebounded to 26.3K by the end of the quarter.
Goo: ASMR Slime Simulator from EXOMIND had consistent weekly revenue, fluctuating between $19 and $35 throughout the quarter. However, there were no reported downloads or active users for this app during this period.
Bruno - My Super Slime Pet, also by Dramaton, saw its weekly downloads fluctuate, starting at 6.7K in early January and going through highs and lows to end at 5.7K by late March. Weekly revenue was minimal, peaking at $64 in late March. Active users showed a steady increase from 33.9K in early January to 42.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.